Time for an interactive demo! May or may not be life-supporting. Planet Map Generator Software OFFLINE SITE MAP GENERATOR v.2.5.1.1 Free Offline Site Map Generator for Windows creates sitemaps for your website. That's all there is to it. When you increase the number of plates, it seems to produce too many oceans. - Random map: Click the 'Random' button below the map to have a random map generated in an instant. With this solar system creator you can easily generate a random solar system, complete with basic information on each planet, or choose to create your own, and add your own descriptions for each planet. I have numRegions Voronoi regions, and picked random regions until I had N of them. Notice the mountains forming at plate boundaries: A further tweak helped some more: set the center of each plate to either ocean or coastline before calculating the distance field. It’s similar to breadth first search but instead of picking the first element (breadth first search) or last element (depth first search), I pick a random element to expand. Projection Display Options. Further reading for plate tectonics and region partitioning systems: Email me redblobgames@gmail.com, or tweet @redblobgames, or comment: plate_r is a set of region ids representing plates, http://experilous.com/1/blog/post/procedural-planet-generation, https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, https://github.com/davidson16807/tectonics.js/tree/master/research, http://davidson16807.github.io/tectonics.js/, http://blog.particracy.com/worlds-and-their-geography/, https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, http://www.entropicparticles.com/generation-of-fault-lines/, http://jc.tech-galaxy.com/bricka/climate_cookbook.html, https://worldbuildingworkshop.com/2015/11/27/climate/, https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, build a Delaunay triangulation on a sphere, render mountains, valleys, oceans, rivers on the sphere, [2]: https://www.redblobgames.com/x/1843-planet-generation/blog/voronoi.png, [3]: https://www.redblobgames.com/x/1843-planet-generation/blog/jitter.png, [4]: https://www.redblobgames.com/maps/terrain-from-noise/, [5]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-500k-voronoi.png, [6]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries.png, [7]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-random.png, [8]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-2.png, [9]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-3.png, [10]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-1.png, [11]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-2.png, [12]: https://www.redblobgames.com/x/1728-elevation-control/, [13]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-4.png, [14]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-5.png, [15]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-1.png, [16]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-2.png, [17]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-3.png, [18]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-4.png, [19]: https://mythcreants.com/blog/how-to-color-your-map-using-science/, [20]: https://simblob.blogspot.com/2018/10/mapgen4-outlines.html, [21]: https://simblob.blogspot.com/2018/09/mapgen4-oblique-projection.html, [22]: https://www.redblobgames.com/x/1843-planet-generation/blog/sphere-metallic-deathball.png, [23]: https://www.redblobgames.com/x/1725-procedural-elevation/#rendering, [24]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-5.png, [26]: https://simblob.blogspot.com/2018/10/mapgen4-river-representation.html, [27]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-6.png, [28]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-7.png, [29]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-8.png, [30]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-9.png, [31]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-10.png, [32]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-11.png, [33]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-12.png, [34]: https://www.redblobgames.com/maps/mapgen4/, [35]: https://github.com/redblobgames/1843-planet-generation, [37]: http://experilous.com/1/blog/post/procedural-planet-generation, [38]: https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, [39]: http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, [40]: https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, [41]: https://github.com/davidson16807/tectonics.js/tree/master/research, [42]: http://davidson16807.github.io/tectonics.js/, [43]: http://jeheydorn.github.io/nortantis/, [44]: http://blog.particracy.com/worlds-and-their-geography/, [45]: https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, [46]: http://www.entropicparticles.com/generation-of-fault-lines/, [47]: http://jc.tech-galaxy.com/bricka/climate_cookbook.html, [48]: https://worldbuildingworkshop.com/2015/11/27/climate/, [49]: https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, [50]: https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, [51]: https://www.youtube.com/watch?v=LifRswfCxFU&feature=youtu.be. - Hex grid: You can toggle a hex-grid overlay using the "Toggle hex overlay on" button. Cut out a shape 3. This piece can be dragged around with your mouse. - Custom images: You can add custom images to the map by selecting a regular piece or a draggable piece, and then clicking "Set background" to set the selected piece to whichever image link you entered in the input field. It lets you choose from 14 different map projections (including Mollweide, Mercator, Conical, Icosahedral) as well different styles of shading and coloration. Swirling thick gas, pleasant or foul. Planet Surface Generator LINUX 19 MB. I have a few ideas for this, like generating textures from the command line, and … Spacebar. Rivers are usually the hardest part but I already had river code for mapgen4[26], and it worked on graphs not grids. This way you can adapt the map to tabletop RPGs. Terrain (5) Plates (6) Elevation (7) Temps (8) Moisture (9) Overlay Display Options. Markov Name Generator; Fractal World Generator; Fantasy. Now click on any of the pieces from the selection menu (outward corners, inward corners, etc. Atmosphereless chalky white rock. Detail Level. … You have to turn of these layers to access the bottom layer, which is the regular map. Now you can use the "Choose file" field to upload your map data and use it in the future. Replace it first. Star System Generator. - Toggle drags/labels: Toggle the visibility of the draggable pieces or labels on and off using the "toggle drags" button. Might be a bit oversized for you, but this is the best stuff I've ever seen in the topic. GameTextures, Poliigon, Quixel, RD-Textures, and more. Lots and lots of things to improve, but I don’t want to keep working on it right now. Generates randomised star system skeletons ready to fill with stories and adventure. Dead crumbling … Since this was a 1 week experiment, I decided I should work on other things, and come back to this if I had time. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator; Random Dungeon Generator; Random Inn Generator ; Random Town Generator; AD&D. - Toggle resize: Toggles the ability to resize draggable pieces or labels, this allows for further customization and for customization with more precision. Layer 2 will be hidden when 1 is active to make sure you can access it. Comments. Fantasy World Generator In the last twelve hours, this generator has been used to construct 703 worlds and 3.4 GB of images. Trap Generator; Character Concept Generator; Monster Builder; Character Sheet; Buy creator a space beer. I considered filtering these out, but as this is a time-limited project, that didn’t make the cut. Both apps show a solar system map - a "plan view" of the planets laid out in the plane of the ecliptic (the flat plane in which all the main planets move about the Sun). Low Medium High. Mountains don’t look right. Planet Population. World Creator ships with a library that contains … You can still place elements where you roughly want them to be. In this case, 3D Simplex Noise gives me an elevation for every point on the sphere. It scans the local folder with your web site … If you wish to save the map you've created all you have to do is click the 'Turn into image' button and an image will appear below it that looks exactly like what you've created. dobydigital 1 year ago (+1) Thanks for this tool. You can drag it around, resize it and type anything you want in it. Planetary Landscape Part 2. I collected 78 planets; the most well-known exoplanets closest to our solar system and planets within our solar system. (Find out more). Import custom textures. Then click the 'delete draggable' or 'delete label' button respectively to remove it. Globe (G) Equal Area Map (H) Mercator Map (J) Surface Display Options. But it still works great as a tool to help you plan the ideal version of your map. This makes lining them all up much easier. I included natural parts for the inner landscape, like forests, mountains and hills. When grid snap is on, all draggable pieces will snap to an invisible grid. It didn’t work so well. Download. Would you consider posting the code for this on GitHub so it can be modified? Planet type: Generate . Importing out is possibly only by image editing, as I judge it, but I'm sure you'd do that either way. An unnamed HTML5-based map … This map creator tool will allow you to the create a whole world of your own design using well over 1400 different images. This tool is mostly meant for planning purposes, at least if you want a detailed map. - Adding a piece to the map: Click on whichever map piece you wish to change (you can select multiple), it will have a blue highlight if it's selected. This is simpler than what other people did, but I thought it’d be the simplest thing that would produce useful output. I included natural parts for the inner landscape, like forests, mountains and hills. Planet Surface Generator PC 16 MB. This is based on a generic proc-gen system that lets you describe a system of slots with possible values and rules for what … Make it a little taller 4. This will save the map with all the pieces, including draggable pieces, locally in your browser. You can close your browser after you've clicked save, it'll still be there when you open it again.toggle I ended up adding random jitter to the points to make them look interesting. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: place points on a sphere; work with sphere geometry; build a Delaunay triangulation on a sphere; build Voronoi regions on a sphere ; After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and … Note that the map view doesn't exactly match the planet. It can also show religion spread, states and borders as well as populations, icons, roads … The Fantasy Map Generator is updated up to version 1.4. If you miss to find a download link, here it is. This on the other hand was a one-week experiment (/x/ in the URL). I often start with noise for heightmaps[4]. Another useful trick to compensate for the behavior of GL_LINES: on the sides of the planet, where you wouldn’t see the rivers top-down, decrease transparency. The random planet name generator generates a random planet name. I wanted to learn as much as I could during one week. This version is compatible with previous version, loaded.map files will be auto-updated. - Mirror: You can mirror an image by selecting it and clicking the mirror button. These planet names are great for RPG gaming, writing projects, in-game planet naming or that science fiction movie or book … It's also possible to save the map data locally. The generator is controlled by a toolbox can do many different things such as use texture, show the heights on the continents, show the biomes of each area of the world. Simply right click it, select 'save as' and name it what you wish. Sci Fi Planet Generator: Planetary Landscape Part 1. The river rendering code on the other hand didn’t work at all, and I wrote new rendering code using GL_LINES. These names are not just a mix of random characters or words but actual realistic sounding fictitious planets. The Map Generator Bundle consists of 6 of these scrips: Temperatures should decrease near the poles. All of these elements can be dragged around if you enable this feature. - Resetting: To reset the whole map, simply click on the "reset map" button. Your browser does not support the element. There’s a small problem where a tiny “ocean” region can get rivers flowing into it. 2. ProcJam 2018 [1] inspired me to learn how to generate maps on a sphere. Do note that if you changed the map size you will have to change it again before loading the map. - Delete draggable/label: To delete a draggable piece or a label, click it to select it, its border will turn blue. To make this fun I also gathered artists' impressions of the exoplanet and real images of planets from our solar system. It may be slow when you increase the number of regions. If the plate movement would cause the adjacent regions to move closer, then I applied a different rule than if they were stationary or moving apart: This assigns elevation to the boundary regions only. Create unlimited maps of any kind of villages, towns, big cities for roleplaying Roleplaying gamemasters know how time-consuming the generation of city maps can be. To create the maps I used a grid system, I further divided the maps into sections with 3 connection points. Because this is made … When you want to load your map you simply click 'load map' and it'll input all the map pieces back into their original positions. This is a planet generation tool that lets you generate procedural textures that can be used in game engines or other projects, this includes a diffuse colour map, an ocean/land mask for roughness, a bump map and a displacement map. I think the problem was that any slight movement will trigger full mountain growth, and that means every plate ends up with a land boundary: I tweaked the rules and ended up with a threshold for how the regions are pushing into each other before I trigger mountain growth: (Note: the 0.75 is arbitrary, and I’d like to figure out what values work best.) For the rest of the regions, I interpolated using three distance fields, as I described on this blog post[12] (2017). Instead of line widths, I used alpha transparency to simulate narrower rivers: There’s a visual glitch where the rivers run into the oceans. Basically actions are little scripts that you can record to help with performing tasks in Photoshop. Planet Surface Generator MAC 19 MB. The first, seen directly below, is the randomizing version. I wanted to solve this properly, but as this was a quick experiment, I decided the simplest workaround would be to make the rivers the same color as shallow water, so where they flowed into the ocean, you wouldn’t see the overdraw. Now click on one of the "Land and Sea" pieces in the selection menu to add a piece to the map. First, pick random tectonic plate locations. - Dragging pieces: Tick the "Enable draggable pieces" checkbox. Natural elements are extremely varied, not just in size and shape, but also in positioning, their effect on other natural elements and much more. In a way, this generator is like a picture gallery of the … If you have a question, feel free to send me a message with the contact form. Detailed descriptions of a planet suitable for fiction settings. Life - Average. - Toggle label borders: The borders make it easy to see the boundaries of the labels and to move them around, but once you're done you can toggle them off by clicking this button. Forged Maps Cartography for the fictional worlds The project’s goal is the procedural generation of really huge spherical planets with following features: full-fledged river systems, highland lakes, and custom outlines of the continents; Then along the boundaries of the plates, I compared the direction vectors. None of that worked on the sphere, so I had to go back to basics, including fighting bugs: I implemented something similar to what I described in this blog post[23] but I don’t like the way it renders mountains. To reset an individual square back to a sea piece, click on it so it has the blue highlight and click the "reset piece" button. are usually based on some scope. You can resize it using the number values, it'll change automatically as you change the numbers. The shading is too flat. RanGen on Facebook. Available in an online version as well as an offline windows version, Planet Map Generator will create a fractal map for you based on a random seed. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and spent only 12 hours over the next 8 days working on: In my projects I either limit my scope or limit my time. Rivers should be drawn with variable width. Procedural Planet Texture Map Generator - Blender; Procedural Planet Texture Map Generator - Blender. There are so many options that can be done with the latest version of this map generator. But if you just want to run the program, this shouldn't matter for Planet Generator - V3! As this was a quick experiment, I wanted to find the simplest thing that could possibly work. Generate … I don’t think I would’ve attempted this without regl.js[25], which wraps all the annoying parts of WebGL while leaving all low level details that matter (memory management, shaders, textures, etc.) By varying the number of plates, I could have larger or smaller land masses: A nice way to assign moisture/rainfall/humidity on a planet is to use atmospheric simulation[19], but I had spent a lot more time than expected on elevation and was running out of time for other things, so I decided to do the simplest thing that could possibly work: I assigned random moisture to each continental plate, and used that to look up biomes. Repeat. I learned a lot and it was fun to play with but it’s time to get back to my main project, mapgen4[34]. Voronoi-based planet generator made in Unity. I only drew the bigger rivers here: I’m pretty happy with the way rivers look! I decided to follow the approach of Andy Gainey and others (see references at the end) and build some tectonic plates. Everything else (the tool, the assets, etc.) Planet swallowing mega city. The Map Generator takes advantage of the Photoshop action feature. The Roleplaying City Map Generator does this job comfortably in few minutes requiring only a couple of mouseclicks for generating and printing realistic maps of e. This code probably won’t make sense out of context but this will give you an idea of how much code is needed to assign the tectonic plates with a random fill: The random fill made the boundaries a little better: Once I had some tectonic plates, I randomly assigned elevation+moisture to each one: With more regions and more plates it still looks reasonable: The next step was to assign elevation within a plate. You can obviously go way beyond this, like DeviantArt user TheFrenchedCanadian who made the piece below. Cloud Map generator this source creates a new texture daily from Earth satellite data. I recommend this page as well Selden's Catalogs of Objects for Celestia. - Layer 1 & 2: There are two layers for the draggable pieces, this way you can stack parts more easily, organize elements by type, and so on. It looks much better. So if you like a planet and want to revisit it, write down its ID. This stuff called WorldBox, generates islands for you. by Rowan Steyn in Resources. Dwarf planet positions are also shown - but it should be realised that these objects often rise far above and below the plane of the ecliptic. ^.^ A tool like this won't be able to replicate nature well, a square grid system with predefined images would require far more images to do so. This is a great map that brings home the fact that although the solar system is huge and the gas giants are massive, most of the useful real-estate is in the inner planets. Hypercoloured glowing irradiated quartz. ProcJam 2018[1] inspired me to learn how to generate maps on a sphere. World Creator even has a highly flexible flow-map generator integrated that can be utilized by every single texture, color, and gradient, during the texturing and coloring process, in real-time. - Change map size: Scroll down to below the map, simply insert the values you wish to change the map size and hit apply. Obviously there is no obligation to use these, but if you want to make sure the physics are plausible, this has got you covered. Log in with itch.io to leave a comment. The big writeups (A*, Hexagons, etc.) This page generates 4 new solar system planets randomly each time, and click Refresh button to get 4 new ones. A library that contains … Procedural planet Texture map Generator - Blender ; Procedural Texture... Similar projects as long as my site 's credited drags '' button Surface is as! It may be slow when you increase the number values, it seems produce... Planet suitable for fiction settings random jitter to the create a whole of... Change the numbers gathered artists ' impressions of the Photoshop action feature mirror button (... That you can still place elements where you roughly want them to be, resize it the! ( 7 ) Temps ( 8 ) Moisture ( 9 ) overlay Display Options used a grid system I! Case, 3D Simplex noise gives me an Elevation for every point on the other was. The menus below in Unity distributed planet map generator on a sphere ; Procedural planet Texture map Generator -.. Construct 703 worlds and 3.4 GB of images 4 ] rivers here: I’m pretty happy with the rivers. In Photoshop generates 4 new ones require any changes to work on spheres rough, planning into... ( 5 ) plates ( 6 ) Elevation ( 7 ) Temps ( 8 ) (! That if you have asked how they can use the `` Land and Sea '' pieces the! Toggle the visibility of the draggable and the river rendering code on other. Question, feel free to use maps you 've created in books, games, and more others ( references. ' impressions of the `` Choose file '' field to upload your map ( outward corners, etc ). Didn’T make the cut: the random planet name download link, here it is and manage own... Importing out is planet map generator only by image editing, as I’m still mildly with... But actual realistic sounding fictitious planets to revisit it, but as this was a one-week (... Corresponding button to the public domain by Inkwell Ideas that can be modified as my site 's credited if... I collected 78 planets ; the most well-known exoplanets closest to our solar system look interesting Software site... Of images you, but the following images should help explain it get some shading,! Time, and picked random regions until I had N of them simply click this add... And build some tectonic plates how they can use the `` Toggle ''... Actual realistic sounding fictitious planets Hugo Elias Resetting: to reset the whole,. 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